![]() ![]() T15:28:03+0000 DEBUG User-Agent: constructed: 'libdnf (CentOS Linux 8 generic Linux.x86_64)'įile "/usr/lib/python3.6/site-packages/dnf/repo.py", line 574, in loadįile "/usr/lib64/python3.6/site-packages/libdnf/repo.py", line 397, in load T15:28:03+0000 DEBUG Loaded plugins: builddep, changelog, config-manager, copr, debug, debuginfo-install, download, generate_completion_cache, groups-manager, needs-restarting, playground, repoclosure, repodiff, repograph, repomanage, reposync The permanent shutdown is not until March 15th.Īs in actions/checkout issue 14, you can add as a first step: ![]() Plus, this is still only the brownout period, so the protocol will only be disabled for a short period of time, allowing developers to discover the problem. Personally, I consider it less an "issue" and more "detecting unmaintained dependencies". The entire Internet has been moving away from unauthenticated, unencrypted protocols for a decade, it's not like this is a huge surprise. Second, check your package.json dependencies for any git:// URL, as in this example, fixed in this PR. This will help clients discover any lingering use of older keys or old URLs. This is the full brownout period where we’ll temporarily stop accepting the deprecated key and signature types, ciphers, and MACs, and the unencrypted Git protocol. See " Improving Git protocol security on GitHub". deploy/build",įirst, this error message is indeed expected on Jan. "build": "react-scripts build & mv build. Here’s what it’ll look like (note: this screenshot was taken just before the Epic integration was made official):Īnd that’s it! The vast majority of your PC games will now show up in your Galaxy library.If [ '$/fe/deploy' These have a tendency to be a bit buggy, but they’re still a good way to see what games you have you have in one place. ![]() ![]() Once you’ve done this, you can connect your other accounts the same way via the community integrations tab. Otherwise, once you’ve connected, it should list your account as connected on the integrations tab. If you’ve got two-factor authentication enabled, like I do, you may have to enter a code in - it’s just like logging into the account anywhere else. It’s worth noting that, if you had the community version of this integration, you’ll need to reconnect as it doesn’t carry over to the official integration. Once you’ve found it, just hit “connect” and you’ll be prompted to log into your Epic account. You should find the Epic Games Store listed there. We’ll use the new Epic integration as an example. To do this, go to your settings in GOG Galaxy (make sure it’s updated to the latest version), and find the “Integrations” tab. It doesn’t include every potential gaming library - I can’t find an Itch.io integration, for example - but it’s a great place to get started if you’re trying to get everythig in one place. At the moment, the only other official integration is Xbox Live, but the community integrations include the likes of Steam, Uplay, Origin, the PlayStation Network, and. As of this week, GOG has now made the Epic Games integration official, meaning you can now join your Epic and GOG libraries together along with many other gaming libraries available as community-built integrations. ![]()
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