![]() Exploring the hotel is great fun and (as I previously said) it feels very The Shining, with quite a few nods and (indirect) references. The gameplay here is your basic walking sim stuff and never does anything new or creative with it either. The subject matter is disturbing when all the pieces fall into place… yet it is just handled so badly that it almost becomes parody. ![]() There is a brilliant premise here, the story starts out amazing and does try to touch on some very serious issues. That is way too much to pay for such a short-lived gaming experience and flawed story. ![]() I can’t really recommend The Suicide of Rachel Foster. With only around a three-hour playtime and with this being sold for £15 to £17 (depending on format). That is what this story ends up being, a Jerry Springer episode. Seriously, you should’ve just called Jerry Springer to sort it out. The game is set in the nineties, you have a chunky mobile phone and trying to sort out some deep family dramas. Not the subject matter itself, just how it is handled and it feels very soap opera. Then it gets to a point where you do learn what happened and the subject matter is pretty depraved and that is when the writing feels wrong. It grips you and you really want to learn more of what happened. The story starts out good, great in fact. I think this is The Suicide of Rachel Foster’s biggest failing. As the story does open up and builds to its finale, things happen that will leave you disturbed, but also suddenly hit you with how ham-fisted the writing becomes. But I have to be honest and say that the game begins to lose some of its luster in the last act. There are some really fantastic moments here that work brilliantly, in terms of the plot, which really is what The Suicide of Rachel Foster is all about. The fact you are snowed in too really does send out some strong The Shining vibes. From narrow hallways to large and open ballrooms, the game feels like a certain Kubrick film from 1980. In terms of looks, The Suicide of Rachel Foster is perfectly fine. It plays just like any other walking sim and the bit that really sells a walking sim is the story… which I’m not going to cover as I don’t want to spoil it. See, this is why this is a hard game to review. So there really isn’t much to shout about here in terms of how The Suicide of Rachel Foster plays. It’s just that… it is a walking sim, you walk a lot, do a bit of interacting with the scenery and pick up the odd item now and again. Now, I don’t mean that to sound dismissive. I mean, I can tell you that the story is pretty damn WTF when you get into it… and I don’t know if that is a good thing or not.Īll I really can get into is the gameplay, which is very bog-standard walking sim fare. See, these games really live or die on their stories and I don’t want to get into spoilers… so I can’t really delve into the story. Which makes writing this review kind of tricky. If you have ever played something like What Remains of Edith Finch, then you’ll know exactly where you stand, in terms of gameplay, here. I’d guess you’d throw it into the walking simulation sub-genre. If you have already clicked on the trailer up there ^^^, then you’ve probably already got a feel for what kind of game this is. The content description of the game states that The Suicide of Rachel Foster ‘touches on mature subject matter’. But the short version is that Nicole uncovers some pretty damning things about her family history with the help of Irving, the only person she is in contact with while at the hotel. I’m not going to get into the meat of the story here as well, it really is the main selling point of the game and I don’t want to get into spoilers. So yeah, you play as Nicole, a young woman who returns to her family hotel after a few years. A story of love and death, where melancholy and nostalgia melt into a thrilling ghost tale. With his help, Nicole starts to investigate a mystery far deeper than what people in the valley thought. With the will and determination to put that chapter behind her, she returns to the hotel with the family’s lawyer to audit the decaying structure.Īs the weather unexpectedly turns for the worst, Nicole has no way to leave the large mountain lodge, and finds support in Irving, a young FEMA agent, using one of the first radio telephones ever built. Now that both of her parents have passed, Nicole hopes to fulfill her mother’s last will to sell the hotel and make amends to Rachel’s relatives. Ten years ago, teenager Nicole and her mother left the family hotel after discovering her father Leonard’s affair with, and pregnancy of Rachel, a girl her own age who eventually committed suicide. ![]()
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